Marcin Drobik

software journeyman notes

Matrix transpose

Matrix transposition, for 2 dimensional matrix, is done by writing columns as rows and vice versa.

For example, given following matrix:

1 2 3
4 5 6

... it's transposition will look like that:

1 4
2 5
3 6

Switching column and rows - that sounds familiar! Different ways of indexing our matrix does exactly that! Let's give it a try and create a new class using decorator pattern, that will represent transposed matrix:

public class TransposedMatrix : Matrix
    private readonly Matrix _matrix;

    public TransposedMatrix(Matrix matrix) :base(matrix)
        Size = matrix.Size.Reverse().ToArray();
        _matrix = matrix;

    public override double GetByColumnIndex( int index)
        return _matrix.GetByRowIndex(index);

    public override double GetByRowIndex( int index)
        return _matrix.GetByColumnIndex(index);

You'll notice that GetByColumnIndex in fact returns GetByRowIndex of decorated matrix and GetByRowIndex returnes GetByColumnIndex of decorated matrix, thus swaping the columns and rows on the fly - no memory copying is needed.

The dimensions are also reversed - Transposing 3 x 2 matrix will result in 2 x 3 matrix.

In Matrix class, we simply return transposed (decorated) self:

public Matrix Transpose()
    return new TransposedMatrix( this);

Next, add little test to verify it works and VoilĂ !

You can find TransposedMatrix class on project's GitHub repo.

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